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從 Blender 預演到動漫追逐

粗略的 3D 預演先解決攝影機調度與節奏,接著提示詞只需將方塊替換成角色,並重新設計整個場景風格。

提示詞與影片作者Kōda@aimikoda查看原始貼文 ↗

提示詞

Perform a temporally aligned video edit of Video1. Preserve its exact 15-second timeline. At every output timestamp t, match the camera view and protagonist position visible at the same timestamp t in Video1. Never advance, delay, compress, stretch, repeat, or omit any part of the source motion. Do not reinterpret the action pacing.

Replace the turquoise box with the character from Image1, exactly 25.4 cm tall. Match the box’s screen position, ground position, direction, and travel speed at each corresponding timestamp. Add articulated running within that locked trajectory. Adapt the footsteps to the source movement without changing arrival times or adding pauses, anticipation, or extra jumps.

Lock these synchronization checkpoints to the source:
0.0–2.2 seconds: upper-gallery movement and approach to the staircase.
2.2–5.2 seconds: descend the upper stair flight and reach the intermediate landing.
5.2–7.4 seconds: turn across the landing and descend the lower flight.
7.4–15.0 seconds: follow the original ground-floor route around the tables.
These checkpoints are alignment checks, not separate shots. The source video remains the authority for every position and transition between them.

Copy the source camera motion, framing, perspective, and existing vibration at matching timestamps. Keep camera movement independent of the running animation.

Preserve the saloon geometry and furniture positions. Add normal-sized adult Western patrons around the existing route, leaving the protagonist and camera paths clear. Render everything as consistent 2D anime with clean linework, painted backgrounds, cel shading, and warm saloon lighting. Crowd activity and stylization must never alter the source timing. One continuous take, exactly 15 seconds.
模型
MiniMax H3
分類
動漫與 2D 動畫
格式
4:5 · 1688×1920
時長
0:15
音訊
原生音訊
發布時間
2026年9月11日

此鏡頭使用的技巧