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Blender 프리비즈에서 애니메이션 추격전으로

거친 3D 프리비즈로 카메라와 타이밍을 정한 뒤, 프롬프트는 상자를 캐릭터로 바꾸고 장면 전체의 스타일을 재구성한다.

프롬프트·영상 제작자Kōda@aimikoda원본 게시물 보기 ↗

프롬프트

Perform a temporally aligned video edit of Video1. Preserve its exact 15-second timeline. At every output timestamp t, match the camera view and protagonist position visible at the same timestamp t in Video1. Never advance, delay, compress, stretch, repeat, or omit any part of the source motion. Do not reinterpret the action pacing.

Replace the turquoise box with the character from Image1, exactly 25.4 cm tall. Match the box’s screen position, ground position, direction, and travel speed at each corresponding timestamp. Add articulated running within that locked trajectory. Adapt the footsteps to the source movement without changing arrival times or adding pauses, anticipation, or extra jumps.

Lock these synchronization checkpoints to the source:
0.0–2.2 seconds: upper-gallery movement and approach to the staircase.
2.2–5.2 seconds: descend the upper stair flight and reach the intermediate landing.
5.2–7.4 seconds: turn across the landing and descend the lower flight.
7.4–15.0 seconds: follow the original ground-floor route around the tables.
These checkpoints are alignment checks, not separate shots. The source video remains the authority for every position and transition between them.

Copy the source camera motion, framing, perspective, and existing vibration at matching timestamps. Keep camera movement independent of the running animation.

Preserve the saloon geometry and furniture positions. Add normal-sized adult Western patrons around the existing route, leaving the protagonist and camera paths clear. Render everything as consistent 2D anime with clean linework, painted backgrounds, cel shading, and warm saloon lighting. Crowd activity and stylization must never alter the source timing. One continuous take, exactly 15 seconds.
모델
MiniMax H3
카테고리
애니메이션 & 2D 애니메이션
화면 비율
4:5 · 1688×1920
영상 길이
0:15
소리
모델이 생성한 오디오
게시일
2026년 9월 11일

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