Promptcelerator
Nederlands

Meisje vecht met een brandende zeis tegen luchtmonsters

Een brede handheld-omloop en geschilderde texturen geven het doorlopende fantasiegevecht een dynamische, epische uitstraling.

Prompt en video vanKent Dhani@kentdhaniBekijk het oorspronkelijke bericht ↗

De prompt

A single continuous one-take of a thick-impasto hand-painted 2D fantasy battle. One small girl rooted on a ridge top, a burning scythe, a swarm of monsters diving at her from every side. It runs from a low ground-scraping upward slash, through nonstop spinning sweeps, to a 360-degree whirlwind strike, and ends in the spin's wind-down as debris rains. One handheld long take arcing around her, no cuts. Normal real-world speed throughout, no slow motion, no freeze.

Shot 1 — 0.0s: Thick-impasto cinematic hand-drawn 2D fantasy animation, a freshly painted action scene, one continuous long take. The first frame is already mid-action: handheld at the grass tips, looking up from her front-left three-quarter, 24mm wide full-shot. She (messy short hair and bangs over her eyes, two thin braids at the nape, cream hooded cloak and skirt, barefoot, both hands on the one whole charred-wood long-handle scythe — twisted charred pole wrapped in torn bandages, a crescent blade jutting from the top, inner edge and runes burning molten gold) is already crouched almost to the ground, upper body wound to her rear-left loading power, right hand上 on the handle top below the blade, left hand下 on the mid-handle, the blade dragging low behind her lower-left, its burning edge plowing a line of sparks along the grass tips, the knob butt angled out in front, chest heaving with fast breath, head snapping to the upper right — a string of moth-wing lanterns, wings beating hard and full up and down, swarm down from upper frame-right in a fast zigzag, tendrils whipping behind them; far off in the left clouds, the chimney whale's body undulates wave by wave like a swimming whale, chimneys trailing long black smoke.

Shot 1 continues — 0.8s: Heel pivots, hips turn first, shoulders follow, arms bring the handle through last, slashing upward from low — short hair, braids, and the handle cloth whipped aside, lagging half a beat. The inner edge hooks the frontmost one, and the frame the blade sweeps it, it splits along the blade's path, glass-orb fire out, platinum-white flash bursting, blade fire lighting her skirt and the grass, camera jolting, the scythe itself whole, blade and handle still one.

Shot 1 continues — 1.9s: Carried by momentum she turns half around in place, back to the camera; she twists the handle and back-slashes a second one as it reaches her face, wing mid-downbeat, cut out. A one-eyed furball tightens, stretched teardrop by wind-pressure, plummeting like a cannon shot from straight above her, single eye locked on her, red-lipped mouth open.

Shot 1 continues — 3.3s: She leans back and sinks, pivoting in place on her heel, pushes the handle up with both hands, the blade hooking up and over her head, catching the one dropping onto her crown — same frame its eye goes out, the sphere splits along the blade's path, the rusted cage tumbling down, her wide sleeves and skirt flung up by the downward airflow.

Shot 1 continues — 4.0s: Monsters swarm in waves from every side — moth-wings bank and twist, flipping belly-up; furballs smack the ground, squash flat, bounce round, and instantly re-lunge. She goes into continuous in-place spinning sweeps, feet never leaving the spot, weight shifting between them, hips driving the handle in her two hands, the heavy scythe circling round and round. The camera begins orbiting right, showing her side, back, and rear-three-quarter in turn, the whole scythe always clearly visible.

Shot 1 continues — 4.8s: A rightward reaping sweep, the blade crossing two moth-wing lanterns in turn, each splitting out the frame the blade passes it.

Shot 1 continues — 6.0s: She turns in place and sweeps left, a ground-skimming furball charging from the left, mouth working, hooked and cut by the inner edge.

Shot 1 continues — 7.2s: She loops the scythe from behind over her head in a reverse spin, cutting a moth-wing diving from straight above.

Shot 1 continues — 8.4s: She drops her weight almost to a kneel, left hand sliding to the handle butt, a low ground-skimming wide-radius sweep cutting a furball that smacked the ground and bounced back at her, grass and dirt flung up by the scythe-wind. Every swing leaves only a thin semi-transparent light band hugging the path the blade just cut, shattering to sparks in a blink; after each hit the camera pushes in slightly then is dragged off by her spin.

Shot 1 continues — 9.4s: The chimney whale bursts out of the clouds, body undulating wave by wave down onto the ridge, several orange eyes turning to lock on her, a hanging chain lashing in from upper-left. She snaps her head around, raises the handle crosswise in both hands to parry, the chain slamming the handle in a burst of sparks, knocked back a half-step then steady.

Shot 1 continues — 10.0s: The remaining swarm and the chimney whale diving with its mouth gaping close in from all sides at once. She drops to her lowest crouch, upper body wound tight the opposite way to load, both hands sliding to the knob at the handle butt, drawing the scythe behind her, the edge fire burning brighter and brighter, the charred blade and handle outline still clear, shoulders trembling with effort.

Shot 1 continues — 11.6s: She straightens her arms to give the scythe its farthest reach and bursts into a full 360-degree spin in place, skirt and both braids flung into a ring, the whole scythe sweeping the monsters ringed around her — each splitting out the frame the blade passes it. The spin throws out a transparent ring of wind-pressure expanding fast like compressed air, pressing a ring of flattened ripples into the grass; whichever far monster the pressure front passes splits out that frame.

Shot 1 continues — 12.6s: The wind-pressure sweeps the chimney whale lunging over the ridge, and that frame all its orange eyes go out at once, the vast body splitting down the middle along the pressure's direction, chimneys snapping off in bursts of sparks, shattering into a sky of brushstroke fragments.

Shot 1 continues — 13.0s to end: The spin's leftover momentum still carries her — she turns a little more in place, bare feet grinding the ground to bleed off force, both hands pressing the scythe low, the blade dragging low behind her right side, its burning edge about a palm above the grass tips, the handle angled across her front. She hunches, gulping breath, shoulders heaving, then half-straightens, head lifting and turning up after the falling fragments, bangs still over her eyes. Her short hair, braids, skirt strips, and handle cloth settle bit by bit then lift again in the wind, the blade shedding sparks, fragments and embers raining down, the grass rolling in the wind, the camera still slowly orbiting, pulling back, and tilting up, handheld sway never stopping, the image ending while she is still in motion.

Sound Design

Location sound only, no dialogue. A high-altitude wind howl and grass hiss run through the whole clip; a low hum on each scythe swing surging into a resonant sustained tone with crackling sparks, the hardwood crack of the handle parrying, the coarse-cloth-and-wood friction of hands sliding on the handle, the scuff of bare feet grinding the grass, the flap of skirt and braids whipping, her short forceful exhales. The moth-wings' frantic wingbeats and thin shrill glassy shrieks, the furballs' cannon-like whoosh on the dive, muffled ground-smacks, and jaw snaps, the chimney whale's foghorn-low roar and chimney blast. Each hit's heavy tearing and impact thud lands on the exact frame of the hit in the image. 

Prohibited

No subtitles, text, watermark, logo, or readable text; the glowing runes on the blade are weapon design and must stay, but form no readable text. No dialogue — she makes only breath and panting sounds. No shouting or lines. No handle vanishing to leave only a curved blade; no blade and handle separating, folding, turning, or breaking; no handle flexing or snapping in two; no second weapon or separate staff; no gripping the blade; no one-handed grip at the blade base like a sword; no blade extending straight up the handle or becoming a glaive, guandao, spear, axe, or short sickle; no scythe breaking, splitting in two, or forking into two scythes; no second scythe, afterimage, or ghost copy; no fire leaving the blade to form another crescent; no scythe-light congealing into a solid crescent or looking like another scythe; no blade bending, melting, stretching, or deforming; no scythe swallowed into pure light with the wood lost; no blade turning to a straight metal edge; no blade straightening or going shallow; no stabbing with the tip; no multiple light bands stacking in the air at once. No frame matching any reference's composition, pose, or angle; no scythe staying in the reference's floating-tilted pose; no push/pan/parallax/2.5D-layer moves on a still image; no body sliding as a rigid block with only hair and effects moving; no fixed oil texture sliding on the forms; no monster holding the reference's front-on low-angle view or moving as a frozen block. No cut points or shot changes.
Model
MiniMax H3
Categorie
Fantasy & mythologie
Formaat
16:9 · 1280×736
Duur
0:15
Geluid
Ingebouwd geluid
Geplaatst
14 oktober 2026

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